Table of Contents
Workshop 1: Learning Analytics: Building Bridges Between the Education and the Computing Communities
Organized by Sébastien Béland, Iris Bourgault Bouthillier, Michel Desmarais, Nathalie Loye and Guillaume Loignon
Workshop 2: Workshop on EDM & Games: Leveling Up Engaged Learning with Data-Rich Analytics
Organized by Jonathan Rowe, Bradford Mott, Luc Paquette and Seung Lee
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Exploring Expertise through Visualizing Agent Policies and Human Strategies in Open-Ended Games
30-37
Steven Moore,
John Stamper
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Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics
38-43
David J. Gagnon,
Erik Harpstead,
Stefan Slater
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Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments
44-50
Nathan L. Henderson,
Jonathan P. Rowe,
Bradford W. Mott,
James C. Lester
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Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics
51-59
Ziwei Wu,
Bradford Mott,
Wookhee Min,
Robert Taylor,
Danielle Boulden,
Trudi Lord,
Frieda Reichsman,
Chad Dorsey,
Eric Wiebe,
James Lester
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How Long is Enough? Predicting Student Outcomes with Same-Day Gameplay Data in an Educational Math Game
60-68
Rachel Harred,
Christa Cody,
Mehak Maniktala,
Preya Shabrina,
Tiffany Barnes,
Collin Lynch
Workshop 3: Reinforcement Learning for Educational Data Mining
Organized by Hamoon Azizsoltani, Min Chi, Joseph Jay Williams, Tiffany Barnes, Anna Rafferty, Markel Sanz Ausin and Yeo Jin Kim