| Vol-1715 urn:nbn:de:0074-1715-4 Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# FGE 2016
Fictional Game Elements 2016

### Proceedings of the Workshop on Fictional Game Elements 2016
co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)

### Austin, Texas, US, October 16-19, 2016.

Edited by

### Amon Rapp *
Federica Cena *
Frank Hopfgartner **
Juho Hamari ***
Conor Linehan ****

* Università degli Studi di Torino, Torino, Italy
** University of Glasgow, Glasgow, UK
*** Game Research Lab, School of Information Sciences, University of Tampere, Tampere, Finland
**** University College Cork, Cork, Ireland

## Table of Contents

- Fictional Game Elements 2016
  Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan

- The Behavior Pioneers Application: An Intentional Community Prototype
  Jonah Warren
- RE-PROVO: An Evaluation of Gamification in a Law Enforcement Organization
  Assia Alexandrova, Lucia Rapanotti, Ivan Horrocks
- Contributions of Affordances to Gamification
  Bernd Hollerit, Kenji Tanaka, Helmut Prendinger
- Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution
  Gustavo F. Tondello, Lennart E. Nacke
- Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games
  Lal Bozgeyikli, Andrew Raij, Srinivas Katkoori, Redwan Alqasemi
- Gamifying the City: Pervasive Game Elements in the Urban Environment
  Alessia Calafiore, Amon Rapp
- Including Non-Users and Public Perception in Future Gamification Research
  Seamus F. Forde

2016-10-11: submitted by Amon Rapp, metadata incl. bibliographic data published under Creative Commons CC0
2016-10-25: published on CEUR-WS.org |valid HTML5|