| Vol-1776 urn:nbn:de:0074-1776-8 Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# CoPDA 2016
Cultures of Participation in the Digital Age

### Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate
co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016)

### Gothenburg, Sweden, October 23, 2016.

Edited by

### Barbara Rita Barricelli *
Gerhard Fischer **
Daniela Fogli ***
Anders Mørch *****
Antonio Piccinno *****
Stefano Valtolina *

* Università degli Studi di Milano, Italy, Dipartimento di Informatica
** University of Colorado at Boulder, Boulder, CO, US, Department of Computer Science
*** Università degli Studi di Brescia, Brescia, Italy, Dipartimento di Ingegneria dell'Informazione
**** University of Oslo, Norway, Department of Education
***** Università degli Studi di Bari "Aldo Moro", Bari, Italy, Dipartimento di Informatica

## Table of Contents

- Preface

### Motivation, Participation and Engagement: Frameworks and Guidelines

- Desirability, Frameworks, and Socio-Technical Environments for “Want-To” Participation 1-7
  Gerhard Fischer
- Motivation, Participation, and Engagement in Human Work Interaction Design Literature 8-13
  Barbara Rita Barricelli, Torkil Clemmensen, Pedro Campos, Jose Abdelnour Nocera, Arminda Lopes
- Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role 14-20
  Renate Andersen, Anders Mørch
- The Balthazar Approach: Engaging Senior Adults as Skilled Members of Intergenerational Project Teams 21-24
  Laura Boffi

### Participation and Education in the 21st Century

- Transforming "Hard and Boring" into "Accessible and Exciting" 25-34
  Alexander Repenning
- A Three-Year Long Journey Across the Fields of Participatory Game Design 35-41
  Rosella Gennari, Alessandra Melonio
- Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources 42-48
  Matthias Heintz, Effie Lai-Chong Law
- Students' technologies in practice –a participant perspective of mobile IT in higher education 49-53
  Johan Lundin, Lars Svensson
- Towards A Teacher-Culture of Participation 54-60
  Gerhard Molin, Kristiina Kumpulainen
- From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World 61-67
  Anders Mørch, Ingvill Thomassen

### "Want-to" Participation in the Wild

- Key Issues for Enhancing Citizen Participation in Co-constructing City Futures 68-75
  Ole Smørdal, Kristina Ebbing Wensaas, Susana Lopez-Aparicio, Ida Nilstad Pettersen, Kristian Hoelscher
- SmartFit: Lifelogging for Teams of non-Professional Athletes 76-80
  Stefano Valtolina, Barbara Rita Barricelli
- Supporting Participation in Smart Home Control: Beyond Trigger-Action Programming 81-85
  Daniela Fogli

2017-01-01: submitted by Antonio Piccinno, metadata incl. bibliographic data published under Creative Commons CC0
2017-01-02: published on CEUR-WS.org |valid HTML5|