| Vol-1956 urn:nbn:de:0074-1956-4 Copyright © 2017 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# GHITALY 2017
Games-Human Interaction

### Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017)
co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter

### Cagliari, Italy, September 18, 2017.

Edited by

### Maria De Marsico *
Laura Anna Ripamonti **
Davide Gadia **
Dario Maggiorini **
Ilaria Mariani ***

* Sapienza Università di Roma, Department of Computer Science, Rome, Italy
** Università degli Studi di Milano, Department of Computer Science, Milan, Italy
*** Politecnico di Milano, Design Department, Milan, Italy

## Table of Contents

- Frontmatter

- GHItaly 2017: Game-Computer Interaction in Research
  Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani

### Session 1: Game Design and Player Experience

- Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes
  Bjorn Straatt, Harko Verhagen
- Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and Models
  Alan Mattiassi
- Interactive Players. LBMGs from a Design Perspective
  Ilaria Mariani, Davide Spallazzo
- Implementation and Evaluation of a Multiplayer Pong Game
  Marco Begolo, Sebastiano Valle, Marco Zanella, Armin Bujari, Ombretta Gaggi, Claudio Enrico Palazzi
- Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms
  Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini

### Session 2: Applied Games and Gamification

- Euphoni: A System to Support Speech Therapy
  Ombretta Gaggi, Nicola Favaro
- Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments
  Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen
- A Dialogue-based Software Architecture for Gamified Discrimination Tests
  Antonio Origlia, Piero Cosi, Antonio Rodà, Claudio Zmarich
- Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play
  Daniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi, David Bell
- Establishing a Theoretical Background for a Museum-centric Entertainment System
  Antonio Origlia, Dario Di Mauro, Maria Laura Chiacchio, Francesco Cutugno

2017-10-12: submitted by Davide Gadia, metadata incl. bibliographic data published under Creative Commons CC0
2017-10-13: published on CEUR-WS.org |valid HTML5|