| Vol-2055 urn:nbn:de:0074-2055-7 Copyright © 2017 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# PGW 2017
Positive Gaming: Workshop on Gamification and Games for Wellbeing

### Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing
co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)

### Amsterdam, The Netherlands, October 15, 2017.

Edited by

### Gustavo F. Tondello *
Rita Orji **
Kellie Vella ***
Daniel Johnson ***
Marierose M. M. van Dooren ****
Lennart E. Nacke *

* University of Waterloo, HCI Games Group, Waterloo, ON, Canada
** Dalhousie University, Faculty of Computer Science, Halifax, NS, Canada
*** Queensland University of Technology, Science and Engineering Faculty, Brisbane, QLD, Australia
**** Delft University of Technology, Delft, The Netherlands

## Table of Contents

- Preface
  Gustavo F. Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke

- Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics
  Robin De Croon, Davina Wildemeersch, Joris Wille, Katrien Verbert, Vero Vanden Abeele
- The Importance of Social Relations for Well-Being Change in Old Age – Do Game Preferences Change As Well?
  Maximilian Altmeyer, Pascal Lessel
- Motivating Engagement with a Wellbeing App Using Video Games and Gamification
  Kellie Vella, Daniel Johnson, Nikki Peever, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell
- Kindness is Contagious: Exploring Engagement in a Gamified Persuasive Intervention for Wellbeing
  Ana Ciocarlan, Judith Masthoff
- Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results
  Ekaterina Pogrebtsova, Gustavo F. Tondello, Hardy Premsukh, Lennart E. Nacke
- NUDGE – NUtritional, Digital Games in Enable
  Hanna Schäfer, David A. Plecher, Sophie L. Holzmann, Georg Groh, Gudrun Klinker, Christina Holzapfel, Hans Hauner
- On the Development Process of ReApp, an Emotion Regulation Training Mobile Game, in the Context of Gamification and the Creation of Games for Wellbeing
  Vered Pnueli, Benjamin Cook
- Exploring the Potential of Game Audio for Wellbeing
  Katja Rogers, Lennart Nacke

2018-01-24: submitted by Gustavo F. Tondello, metadata incl. bibliographic data published under Creative Commons CC0
2018-01-29: published on CEUR-WS.org |valid HTML5|