| Vol-2246 urn:nbn:de:0074-2246-4 Copyright © 2018 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# GHItaly 2018
Games-Human Interaction

### Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018)
co-located with AVI 2018 - International Working Conference on Advanced Visual Interfaces

### Castiglione della Pescaia, Grosseto (Italy), May 29th, 2018.

Edited by

### Maria De Marsico *
Laura Anna Ripamonti **
Davide Gadia **
Dario Maggiorini **
Ilaria Mariani ***

* Sapienza Università di Roma, Department of Computer Science, Rome, Italy
** Università degli Studi di Milano, Department of Computer Science, Milan, Italy
*** Politecnico di Milano, Design Department, Milan, Italy

## Table of Contents

- Frontmatter

- GHItaly18: Game-Computer Interaction in Research
  Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani

### Keynote

- Collaborative Editing in the Cloud - First Steps and Challenges Ahead
  Fabio Pellacini

### Session 1 - Assessing player experience with VR

- Evaluation of Virtual Reality Games: Simulator Sickness and Human Factors
  Kent Norman
- Semiotic Framework for Virtual Reality Usability and UX Evaluation: A Pilot Study
  Barbara Rita Barricelli, Ambra De Bonis, Serena Di Gaetano, Stefano Valtolina

### Session 2 - Interface design impact on user experience

- The Impact of User Interfaces for the Enhancement of Narrative Elements of a Video Game
  Mattia Bellini
- Things from Another World. VR, UI and UX through Run of Mydan
  Ilaria Mariani, Alan Mattiassi

### Session 3 - Applied games and gamification

- G.E.M.I.X.: Game Engine Movie Interaction eXperience
  Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini
- EmoBrain: Playing with Emotions in the Target
  Vincenzo Liberti, Valeria Carofiglio, Berardina Nadja De Carolis, Fabio Abbattista
- Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames
  Dario Maggiorini, Laura Anna Ripamonti, Davide Gadia
- The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis
  Antti Knutas, Timo Hynninen

2018-11-12: submitted by Davide Gadia, metadata incl. bibliographic data published under Creative Commons CC0
2018-11-12: published on CEUR-WS.org |valid HTML5|