<!DOCTYPE html>
<!-- CEURVERSION=2015-12-02 -->
<html lang="en">
<head>
  <meta http-equiv="Content-type" content="text/html;charset=utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="stylesheet" type="text/css" href="../ceur-ws.css">
  <title>CEUR-WS.org/Vol-2282 - Joint Proceedings of the AIIDE 2018 Workshops</title>
</head>
<!--CEURLANG=eng -->
<body>


  <table style="border: 0; border-spacing: 0; border-collapse: collapse; width: 95%">
    <tbody>
      <tr>
        <td style="text-align: left; vertical-align: middle">
          <a href="http://ceur-ws.org/"><div id="CEURWSLOGO"></div></a>
        </td>

        <td style="text-align: right; vertical-align: middle">

          <span class="CEURVOLNR">Vol-2282</span> <br/>
          <span class="CEURURN">urn:nbn:de:0074-2282-4</span>

          <p class="unobtrusive copyright" style="text-align: justify">Copyright &copy;
            <span class="CEURPUBYEAR">2018</span> for the individual papers
            by the papers' authors. Copying permitted for private and academic purposes.
            This volume is published and copyrighted by its editors.
          </p>

        </td>
      </tr>
    </tbody>
  </table>

  <hr/>


  <br/>
  <br/>
  <br/>

  <h1>
    <a href="http://www.workshop-website.org/loc"><span class="CEURVOLACRONYM">AIIDE-WS-2018</span></a>
    <br/>
    <span class="CEURVOLTITLE">Joint Proceedings of the AIIDE 2018 Workshops</span>
  </h1>

  <br/>

  <h3>
    <span class="CEURFULLTITLE">Joint Proceedings of the AIIDE 2018 Workshops</span><br/>
    co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (<a href="https://sites.google.com/ncsu.edu/aiide-2018/"><span class="CEURCOLOCATED">AIIDE 2018</span></a>)<br/>
  </h3>

  <h3><span class="CEURLOCTIME">Edmonton, Canada, November 13-14, 2018</span>.</h3>

  <br/>

  <p><b> Edited by </b></p>





  <h3><a href="http://digm.drexel.edu/jzhu"><span class="CEURVOLEDITOR">Jichen Zhu</span></a><br/></h3>

  <p><a href="http://www.univ-of-science.org/">Drexel University</a>, Philadelphia, USA<br/></p>

  <br/>

  <hr/>

  <br/>
  <br/>
  <br/>


  <div class="CEURTOC">
    <h2> Table of Contents </h2>


    <ul>
      <li id="preface">
        <a href="preface.pdf">Preface</a>
        <br/>
        <br/>
      </li>
    </ul>



    <h3><span class="CEURSESSION">The 2018 Workshop on Artificial Intelligence for Strategy Games</span></h3>

    <ul>

      <li id="RTS"><a href="RTS_1.pdf">
        <span class="CEURTITLE">Spatial Action Decomposition Learning Applied to RTS Combat Games</span></a><br/>
        <span class="CEURAUTHOR">Marius Stanescu</span>,
        <span class="CEURAUTHOR">Michael Buro</span>
      </li>

    </ul>


    <h3><span class="CEURSESSION">The 5th Experimental AI in Games Workshop (EXAG) </span></h3>

    <ul>
      <li id="EXAG_105"><a href="EXAG_105.pdf">
        <span class="CEURTITLE">Deceptive Level Generator</span></a><br/>
        <span class="CEURAUTHOR">Adeel Zafar</span>,
        <span class="CEURAUTHOR">Hasan Mujtaba</span>,
        <span class="CEURAUTHOR">Mirza Omer Beg</span>,
        <span class="CEURAUTHOR">Sajid Ali</span>
      </li>


      <li id="EXAG_106"><a href="EXAG_106.pdf">
        <span class="CEURTITLE">Wonderful Design: Applying Appraisal Theory to Procedural Level Generation</span></a><br/>
        <span class="CEURAUTHOR">Rosa Corstjens</span>,
        <span class="CEURAUTHOR">Anders Bouwer</span>,
        <span class="CEURAUTHOR">Joris Dormans</span>,
        <span class="CEURAUTHOR">Riemer van Rozen</span>
      </li>


      <li id="EXAG_107"><a href="EXAG_107.pdf">
        <span class="CEURTITLE">Explainable PCGML via Game Design Patterns</span></a><br/>
        <span class="CEURAUTHOR">Matthew Guzdial</span>,
        <span class="CEURAUTHOR">Joshua Reno</span>,
        <span class="CEURAUTHOR">Jonathan Chen</span>,
        <span class="CEURAUTHOR">Gillian Smith</span>,
        <span class="CEURAUTHOR">Mark Riedl</span>
      </li>

      <li id="EXAG_111"><a href="EXAG_111.pdf">
        <span class="CEURTITLE">GenerationMania: Learning to Semantically Choreograph</span></a><br/>
        <span class="CEURAUTHOR">Zhiyu Lin</span>,
        <span class="CEURAUTHOR">Kyle Xiao</span>
        <span class="CEURAUTHOR">Mark Riedl</span>
      </li>


      <li id="EXAG_112"><a href="EXAG_112.pdf">
        <span class="CEURTITLE">I See What You See: Integrating Eye Tracking into Hanabi Playing Agents</span></a><br/>
        <span class="CEURAUTHOR">Eva Tallula Gottwald</span>,
        <span class="CEURAUTHOR">Markus Eger</span>
        <span class="CEURAUTHOR">Chris Martens</span>
      </li>


      <li id="EXAG_113"><a href="EXAG_113.pdf">
        <span class="CEURTITLE">Eliminating the Impossible: A Procedurally Generated Murder Mystery</span></a><br/>
        <span class="CEURAUTHOR">Henry Mohr</span>,
        <span class="CEURAUTHOR">Markus Eger</span>,
        <span class="CEURAUTHOR">Chris Martens</span>
      </li>


      <li id="EXAG_114"><a href="EXAG_114.pdf">
        <span class="CEURTITLE">Deep Learning for Classification of Speech Accents in Video Games</span></a><br/>
        <span class="CEURAUTHOR">Sergio Poo Hernandez</span>,
        <span class="CEURAUTHOR">Vadim Bulitko</span>,
        <span class="CEURAUTHOR">Shelby Carleton</span>,
        <span class="CEURAUTHOR">Astrid Ensslin</span>,
        <span class="CEURAUTHOR">Tejasvi Goorimoorthee</span>
      </li>

      <li id="EXAG_115"><a href="EXAG_115.pdf">
        <span class="CEURTITLE">Towards 3D Neural Style Transfer</span></a><br/>
        <span class="CEURAUTHOR">Jo Mazeika</span>,
        <span class="CEURAUTHOR">Jim Whitehead</span>
      </li>


      <li id="EXAG_116"><a href="EXAG_116.pdf">
        <span class="CEURTITLE">Evolving NPC Behaviours in A-life with Player Proxies</span></a><br/>
        <span class="CEURAUTHOR">Vadim Bulitko</span>,
        <span class="CEURAUTHOR">Mac Walters</span>,
        <span class="CEURAUTHOR">Matthew R. Brown</span>
      </li>


      <li id="EXAG_117"><a href="EXAG_117.pdf">
        <span class="CEURTITLE">Desire Path-Inspired Procedural Placement of Coins in a Platformer Game</span></a><br/>
        <span class="CEURAUTHOR">Anurag Sarkar</span>,
        <span class="CEURAUTHOR">Riddhi Padte</span>,
        <span class="CEURAUTHOR">Jeffrey Cao</span>,
        <span class="CEURAUTHOR">Seth Cooper</span>
      </li>



      <li id="EXAG_118"><a href="EXAG_118.pdf">
        <span class="CEURTITLE">What’s the Worst Thing You’ve Ever Done at a Conference? Operationalizing Dread’s Questionnaire Mechanic</span></a><br/>
        <span class="CEURAUTHOR">Ian Horswill</span>,
        <span class="CEURAUTHOR">Ethan Robison</span>
      </li>


      <li id="EXAG_119"><a href="EXAG_119.pdf">
        <span class="CEURTITLE">Towards Automatic Extraction of Tile Types from Level Images</span></a><br/>
        <span class="CEURAUTHOR">Sam Snodgrass</span>
      </li>


      <li id="EXAG_120"><a href="EXAG_120.pdf">
        <span class="CEURTITLE">Towards Automated Let’s Play Commentary</span></a><br/>
        <span class="CEURAUTHOR">Matthew Guzdial</span>,
        <span class="CEURAUTHOR">Shukan Shah</span>,
        <span class="CEURAUTHOR">Mark Riedl</span>
      </li>


      <li id="EXAG_121"><a href="EXAG_121.pdf">
        <span class="CEURTITLE">Generating Puzzle Progressions to Study Mental Model Matching</span></a><br/>
        <span class="CEURAUTHOR">Chris Martens</span>,
        <span class="CEURAUTHOR">Aaron Williams</span>,
        <span class="CEURAUTHOR">Ryan S. Alexander</span>,
        <span class="CEURAUTHOR">Chinmaya Dabral</span>
      </li>


      <li id="EXAG_122"><a href="EXAG_122.pdf">
        <span class="CEURTITLE">Learning to Generate Natural Language Rationales for Game Playing Agents</span></a><br/>
        <span class="CEURAUTHOR">Upol Ehsan</span>,
        <span class="CEURAUTHOR">Pradyumna Tambwekar</span>,
        <span class="CEURAUTHOR">Larry Chan</span>,
        <span class="CEURAUTHOR">Brent Harrison</span>,
        <span class="CEURAUTHOR">Mark O. Riedl</span>
      </li>


      <li id="EXAG_123"><a href="EXAG_123.pdf">
        <span class="CEURTITLE">Addressing the Elephant in the Room: Opinionated Virtual Characters</span></a><br/>
        <span class="CEURAUTHOR">Sasha Azad</span>,
        <span class="CEURAUTHOR">Chris Martens</span>
      </li>


      <li id="EXAG_124"><a href="EXAG_124.pdf">
        <span class="CEURTITLE">Freedom of Movement: Generative Responses to Motion Control</span></a><br/>
        <span class="CEURAUTHOR">Kate Compton</span>,
        <span class="CEURAUTHOR">Michael Mateas</span>
      </li>


      <li id="EXAG_125"><a href="EXAG_125.pdf">
        <span class="CEURTITLE">Blending Levels from Different Games using LSTMs</span></a><br/>
        <span class="CEURAUTHOR">Anurag Sarkar</span>,
        <span class="CEURAUTHOR">Seth Cooper</span>
      </li>


      <li id="EXAG_126"><a href="EXAG_126.pdf">
        <span class="CEURTITLE">Co-Creative Level Design via Machine Learning</span></a><br/>
        <span class="CEURAUTHOR">Matthew Guzdial</span>,
        <span class="CEURAUTHOR">Nicholas Liao</span>,
        <span class="CEURAUTHOR">Mark Riedl</span>
      </li>



    </ul>

    <h3><span class="CEURSESSION">Multi-Agent Reinforcement Learning in MalmÖ Workshop (MARL&#214;) </span></h3>


    <ul>

      <li id="MARLO1"><a href="MARLO_104.pdf">
        <span class="CEURTITLE">Pommerman: A Multi-Agent Playground</span></a><br/>
        <span class="CEURAUTHOR">Cinjon Resnick</span>,
        <span class="CEURAUTHOR">Wes Eldridge</span>,
        <span class="CEURAUTHOR">David Ha</span>,
        <span class="CEURAUTHOR">Denny Britz</span>,
        <span class="CEURAUTHOR">Jakob Foerster</span>,
        <span class="CEURAUTHOR">Julian Togelius</span>,
        <span class="CEURAUTHOR">Kyunghyun Cho</span>,
        <span class="CEURAUTHOR">Joan Bruna</span>
      </li>

      <li id="MARLO2"><a href="MARLO_110.pdf">
        <span class="CEURTITLE">Extending World Models for Multi-Agent Reinforcement Learning in MALM&#214;</span></a><br/>
        <span class="CEURAUTHOR">Valliappa Chockalingam</span>,
        <span class="CEURAUTHOR">Tegg Taekyong Sung</span>,
        <span class="CEURAUTHOR">Feryal Behbahani</span>,
        <span class="CEURAUTHOR">Rishab Gargeya</span>,
        <span class="CEURAUTHOR">Amlesh Sivanantham</span>,
        <span class="CEURAUTHOR">Aleksandra Malysheva</span>
      </li>





    </ul>





  </div>


  <hr/>

  <p>
    <span class="unobtrusive">
      2018-11-16: submitted by Jichen Zhu,
      metadata incl. bibliographic data published under <A HREF="http://creativecommons.org/publicdomain/zero/1.0/">Creative Commons CC0</A><br/>
      <span class="CEURPUBDATE">2018-12-22</span>: published on CEUR-WS.org
      |<A HREF="https://validator.w3.org/nu/?doc=http%3A%2F%2Fceur-ws.org%2FVol-2282%2F">valid HTML5</A>|
    </span>
  </p>

</body>
</html>
