| Vol-2359 urn:nbn:de:0074-2359-5 Copyright © 2019 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# GamiFIN 2019
GamiFIN Conference 2019

### Proceedings of the 3rd International GamiFIN Conference

### Levi, Finland, April 8-10, 2019.

Edited by

### Jonna Koivisto *
Juho Hamari *, **

* Gamification Group, Tampere University, Finland
** Gamification Group, University of Turku, Finland

## Table of Contents

- Preface

### Session 1: Gamification and education

- Exploring the connection between gamification and student engagement in computer-supported collaboration 1-12
  Antti Knutas, Timo Hynninen, Annika Wolff, Jayden Khakurel
- Using gamification to teach forecasting in a business school setting 13-24
  Nikoletta Zampeta Legaki, Kostas Karpouzis, Vassilios Assimakopoulos
- Development of a serious game as a method to support youth work: A case study 25-34
  Tanja Korhonen, Teija Ravelin, Raija Halonen
- Intrinsic integration in rational number games – A systematic literature review 35-46
  Kristian Kiili, Antti Koskinen, Manuel Ninaus
- Investigating the effects of gamifying homework on students’ perceived satisfaction, behavioral intention and intrinsic motivation 47-57
  Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Wang Yining

### Session 2: Conceptualizations, theory, methods and history

- Punk gamification 58-69
  Mattia Thibault
- Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems 70-83
  Vincenzo Idone Cassone
- The foundations of Let’s Play – Live action representation of video games in television and online 1975-2018 84-93
  Tero Kerttula
- Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead 94-105
  Kay Berkling, Roger Gilabert Guerrero

### Session 3: Health gamification

- Gamification of physical activity: A systematic literature review of comparison studies 106-117
  Jonna Koivisto, Juho Hamari
- Effects of interactive storytelling and quests in cognitive rehabilitation for adults 118-129
  Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen
- Non-player character as a companion in cognitive rehabilitation for adults – Characteristics and representation 130-141
  Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen

### Session 4: Gamification, economics, management and work

- Another dark side of gamification? How and when gamified service use triggers information disclosure 142-153
  Simon Trang, Welf H. Weiger
- A vignette study among order pickers about the acceptance of gamification 154-166
  Lisa-Maria Putz, Florian Hofbauer, Marius Mates
- The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface 167-178
  Tracey Cassells, Daire O’Broin
- Transforming community engagement in credit unions: the potential for gamification to enable change 179-192
  Agnessa Shpakova, Robert Mochrie, Kathryn Waite
- The Games We Play: Relationships between game genre, business model and loot box opening 193-204
  Joseph Macey, Juho Hamari

### Session 5: Players and mixed reality

- The internet of art as a site for learning and fun – Playful experiences through augmented geocaching 205-216
  Pirita Ihamäki, Katriina Heljakka
- A statistical analysis of Steam user profiles towards personalized gamification 217-228
  Xiaozhou Li, Chien Lu, Jaakko Peltonen, Zheying Zhang
- Badges or a leaderboard? How to gamify an augmented reality warehouse setting 229-240
  Paula Bräuer, Athanasios Mazarakis
- Virtual reality as a communication tool for fire safety – Experiences from the VirPa project 241-252
  David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, Mika Luimula

### Session 6: Gamification of sustainability

- Climate change gamification: A literature review 253-264
  Dorina Rajanen, Mikko Rajanen
- “Save the Water” – A China water management game project 265-276
  Mela Kocher, Anna Lisa Martin-Niedecken, Yu Li, Wolfgang Kinzelbach, Haijing Wang, René Bauer, Livio Lunin
- Revitalizing Viena Karelian dialect and culture with gamification 277-288
  Triando Damiri Burlian, Parsa Sharmila, Paula Alavesa, Leena Arhippainen

2019-05-08: submitted by Jonna Koivisto, metadata incl. bibliographic data published under Creative Commons CC0
2019-05-09: published on CEUR-WS.org |valid HTML5|