| Vol-2497 urn:nbn:de:0074-2497-7 Copyright © 2019 for the individual papers by the papers' authors. Copyright © 2019 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# GamiLearn 2019
International Symposium on Gamification and Games for Learning

### Proceedings of the 3rd International Symposium on Gamification and Games for Learning

### Barcelona, Spain, October 22, 2019.

Edited by

### Joan Arnedo-Moreno *
Carina Soledad González **
Alberto Mora *

* Universitat Oberta de Catalunya, Barcelona, Spain
** Universidad de la Laguna, La Laguna, Spain

## Table of Contents

- Preface

### Session 1: Teaching with gameful approaches

- A Gamified Experience for Motivating Students to Learn Literature
  Sara Menchaca, Ana Moya, Leire Bastida
- Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing
  Kay Berkling, Birgit Franken
- Elaborative Feedback in L2 Reading Games
  Matthew Pattemore, Roger Gilabert, Judit Serra
- A Card Game for Learning Software-Refactoring Principles
  Thorsten Haendler
- Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development
  Kay Berkling, Engy Fawaz, Armin Zundel, Slim Abdennadher

### Session 2: Beyond the classroom

- Gamified App for Energy Saving and Sustainability
  Pablo Hernández-López, Carina Gonzalez-González
- Keep Attention: A Personalized Serious Game for Attention Training
  Nadia Hocine, Mohamed Ameur, Wafaa Ziani
- The Power of Gamification to Learn and Promote Healthy Habits among Children
  Leire Bastida, Ana Moya, Eugenio Gaeta, José Eurico de Vasconcelos Filho, Felicia Gabler
- On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums
  Inmaculada Rodríguez-Santiago, Anna Puig, Juan Antonio Rodríguez, Josep Lluís Arcos, Sergi Cebrián, Anton Bogdanovych, Núria Morera, Raquel Piqué, Antonio Palomo
- Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development
  Wim Westera

### Session 3: Gameful Design

- A Study on the Use of Gameful Approaches in Self-paced "learn to code" (SPL2C) Apps
  Joan Arnedo-Moreno, Susanna Tesconi, Maria Jesús Marco Galindo, David García Solorzano, Marta Fondo García
- Instructional Sequences in Foreign Language Gamified Didactic Interventions
  Jaume Batlle, Christine Appel
- Stories or Scenarios: Implementing Narratives in Gamified Language Teaching
  Joan Tomàs Pujolà Font, M. Vicenta González Argüello
- Gamification of School Education in Russia: Case Study
  Alexander Vetushinskiy, Pavel Zhukov
- A Pilot Study of a Digital Skill Tree in Gameful Education
  Gustavo Tondello, Lennart Nacke

2019-11-12: submitted by Joan Arnedo-Moreno, metadata incl. bibliographic data published under Creative Commons CC0
2019-11-15: published on CEUR-WS.org |valid HTML5|