| Vol-3147 urn:nbn:de:0074-3147-8 Copyright © 2022 for the individual papers by the papers' authors. Copyright © 2022 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# GamiFIN 2022
GamiFIN Conference 2022

### Proceedings of the 6th International GamiFIN Conference

### Tampere, Finland, April 26-29, 2022 (Organized as an online conference).

Edited by

### Mila Bujić *
Jonna Koivisto *
Juho Hamari *

* Gamification Group, Tampere University, Finland

## Table of Contents

- Preface
  Summary: There were 34 papers submitted for peer-review to the GamiFIN 2022 conference. Out of these, 15 papers were accepted for the conference and for publication in this proceedings volume.

### Theme 1: Science and Education

- Gameful civic education: A systematic literature review of empirical research 1-10
  Isabella Aura, Lobna Hassan, Juho Hamari
- Advantages and challenges of extracting process knowledge through serious games 11-21
  Thomas Schemmer, Jenny Reinhard, Philipp Brauner, Martina Ziefle
- The impact of different gamification types in the context of data literacy: An online experiment 22-32
  Nikoletta-Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari
- Games and gamification in flipped classrooms: A systematic review 33-43
  Annique Smith, Nikoletta Zampeta Legaki, Juho Hamari
- Pedagogic solutions and results in designing a mobile game for fire safety teaching 44-53
  Brita Somerkoski, Kimmo Tarkkanen, David Oliva, Anttoni Lehto, Mika Luimula
- The role of situational interest in game-based learning 54-63
  Antti Koskinen, Jake McMullen, Hilma Halme, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili
- Virtual reality in emotion regulation: A scoping review 64-74
  Anna-Leena Macey, Joseph Macey, Juho Hamari

### Theme 2: Design and Sustainability

- Reflection on the Octalysis framework as a design and evaluation tool 75-84
  Philip Weber, Laura Grönewald, Thomas Ludwig
- ReGammend: A method for personalized recommendation of gamification designs 85-94
  Gabriel Vasconcelos, Wilk Oliveira, Ana Cláudia Guimarães Santos, Juho Hamari
- What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters 95-104
  Maximilian Wittmann, Benedikt Morschheuser
- Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform 105-114
  Jeanine Krath, Adam Palmquist, Izabella Jedel, Isak Barbopoulos, Miralem Helmefal, Robin Isfold Munkvold
- Playing (with) the markets: Gamification and playfulness in brokerage platforms 115-123
  Agustin Ferrari Braun, Alex Gekker
- Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector 124-134
  Lisa-Maria Putz, Viktoria Doppler, Verena Stockhammer
- Gamified apps for sustainable consumption: A systematic review 135-145
  Georgina Guillén M., Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, Jaco Quist
- Gamification of forest-going: Opportunities for players, landowners and the forest industry 146-155
  Samuli Laato, Sari Pynnönen, Annika Kangas

2022-06-02: submitted by Mila Bujić, metadata incl. bibliographic data published under Creative Commons CC0
2022-06-03: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|