| Vol-3217 urn:nbn:de:0074-3217-1 Copyright © 2021 for the individual papers by the papers' authors. Copyright © 2021 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# AIIDE-WS-2021
AIIDE 2021 Workshops

### Joint Proceedings of the AIIDE 2021 Workshops
co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021)

### Virtual Event, Lexington, KY, USA, October 11-12, 2021.

Edited by

### Brent Harrison *

* University of Kentucky, Department of Computer Science, 329 Rose Street, Lexington, KY, USA

## Table of Contents

- Preface
  Summary: There were 35 papers submitted for peer-review to this workshop. Out of these, 27 papers were accepted for this volume.

### Workshop 1: Experimental AI in Games

- Open Player Modeling: Empowering Players through Data Transparency
  Jichen Zhu, Magy Seif El-Nasr
- Intertwining World and Narrative Generation for a Mobile Role-playing Game
  Joel Jonasson, Brenden Lech, Sasha Azad, Chris Martens
- AgentCraft: An Agent-Based Minecraft Settlement Generator
  Ari Iramanesh, Max Kreminski
- Towards an AI Holodeck: Generating Virtual Scenes from Sparse Natural Language Input
  Jason Smith, Nazanin Alsadat Tabatabaei Anaraki, Atefeh Mahdavi Goloujeh, Karan Khosla,, Brian Magerko
- An Agent Framework for Manipulation Games
  Javier M. Torres
- A Component-based Game Engine for the Game-O-Mat Game Generation System
  Mike Treanor
- Drawcto: A Multi-Agent Co-Creative AI for Collaborative Non-Representational Art
  Manoj Deshpande, Brian Magerko
- Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples
  Abdelrahman Madkour, Stacy Marsella, Casper Harteveld, Magy Seif El-Nasr, Jan-Willem van de Meent
- Argument Box
  Rehaf AlJammaz, Yasheng She, Michael Mateas
- Design Considerations for Creating AI-based Gameplay
  Ben Samuel, Mike Treanor, Joshua McCoy
- Procedural Content Generation using Behavior Trees (PCGBT)
  Anurag Sarkar, Seth Cooper
- Designing a Combined World and Story Procedural Content Generation Engine
  Brenden Lech, Sasha Azad, Jennifer Welnitz, Joel Jonasson, Chris Martens
- TileTerror: A System for Procedurally Generating 2D Horror Maps
  Arunpreet Sandhu, Kyle Mitchell, Joshua McCoy

### Workshop 2: The Workshop on Programming Languages in Entertainment

- Asterism: Operational Logics as a Game Engine Engine
  Joseph C. Osborn, Cynthia Li, Katiana Wieser
- Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers
  Adam Summerville, Ben Samuel, James Ryan, Liz England
- A First-Order Theory of Film Scores for Generation from Lightweight Specifications
  Halley Young
- Wordgrind: a Logic Programming Language for Creating Quality-Based Narrative
  Jan Wanot
- Casual Creation of Tile Maps via Authorable Constraint-Based Generators
  Dan Carpenter, John Thomas Bacher, Henry Crain, Chris Martens
- Answer Set Programming for PCG: the Good, the Bad, and the Ugly
  Ian Horswill
- First-Person Realtime Collaborative Metaprogramming Adventures
  Riemer van Rozen, Youri Reijne, Clement Julia, Georgia Samaritaki
- Demo: Synthesis-Enabled Live Coding on the Web
  Kat Pompermayer, Catherine Ji, Hannah Macias, Mark Santolucito
- Types for Players
  Jacques Carette, Sasha Soraine
- Opportunities for Approachable Game Development via Program Synthesis
  Max Kreminski, Michael Mateas
- Conversation Starter: Imagining Autotelic IDEs
  Kate Compton
- Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds
  Shi Johnson-Bey, Michael Mateas

### Workshop 3: The Strategy Games Workshop

- Pathfinding and Map Feature Learning in RTS Games with Partial Observability
  Hao Pan
- BeClone: Behavior Cloning with Inference for Real-Time Strategy Games
  Derek Martin, Arnav Jhala

2022-09-01: submitted by Brent Harrison, metadata incl. bibliographic data published under Creative Commons CC0
2022-09-16: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|