| Vol-3599 urn:nbn:de:0074-3599-4 Copyright © 2023 for the individual papers by the papers' authors. Copyright © 2023 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# CEV 2023
II Congreso Español de Videojuegos 2023

### Actas del II Congreso Español de Videojuegos (CEV 2023)

### Madrid, Spain, November 9-10, 2023.

Edited by

### Elena Shliakhovchuk *
Miguel Chover **

* Universitat Politècnica de Valencìa, Camino de Vera, s/n. 46022 Valencìa, Spain
** Universitat Jaume I de Castelló, Av. Vicent Sos Baynat s/n, 12071 Castelló, Spain

## Table of Contents

- Preface
  Summary: There were 30 papers submitted for peer-review to this workshop. Out of these, 15 papers were accepted for this volume, 10 as regular papers, 5 as short papers.

### Session 1: Inteligencia Artificial

- Disfrute percibido en los juegos de realidad virtual: La influencia de los contextos ambientales de festival y los grupos de edad
  (Perceived enjoyment in virtual reality games: The influence of festival environmental contexts and age groups)
  Robi Barranco Merino, Gloria Santiago Méndez, Antonio Villanueva Martín
- AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing
  Pablo Gutiérrez-Sánchez, Marco A. Gómez-Martín, Pedro A. González-Calero, Pedro P. Gómez-Martín
- TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games
  Raúl Montoliu, Alejandro Estaben, César Díaz, Sergi Fuster, Diego Pérez-Liebana
- Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering
  (Design and Optimization of an Autonomous Agent for the Game Magic: the Gathering)
  Pablo Ganivet Pérez, Antonio M. Mora, Nuria Medina

### Session 2: Realidad Extendida

- Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe
  (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe)
  Aurelio J. Trigueros, Nadia Montaña, Mireia Guimerà, Emilio Sáez, Miguel Chover, Elena Shiakhovchuk, Carlos Marín-Lora, Linda García-Rytman, Micaela Yanet Martín
- Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas
  (Development of a Treadmill Video Game: Technology and Mechanics)
  Linda García-Rytman, Héctor Ruiz-Marco, Micaela Yanet Martín, Carlos Marín-Lora, Miguel Chover

### Session 3: Análisis y evaluación

- PL/PX Platform: Online tool for the evaluation of fun and game experiences
  Johnny Salazar-Cardona, Jeferson Arango-López, Francisco L. Gutiérrez-Velaz
- Automatic identification of secondary narratives in videogames (short)
  Alejandro Marín, Alejandro Ruiz, Carlos León
- Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo
  (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study)
  Victor Melià-Vilar, Micaela Yanet Martín, Miguel Chover, Mateu Sbert

### Session 4: Game studies

- Comportamientos sociales emergentes imprevistos en un videojuego: funerales, traiciones y colas de espera
  (Unexpected Emerging Social Behaviors in a Video Game: Funerals, Betrayals, and Waiting Lines)
  Verónica Rufo Baena, Luis Gutiérrez Tamurejo
- Aplicación web interactiva para gamificar una sesión de pósteres
  (Interactive Web Application to Gamify a Poster Session) (short)
  Enrique Ruiz Limones, Nuria Medina-Medina, Antonio M. Mora García

### Session 5: Algoritmos e Ingeniería del Software

- A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short)
  Manuel Bacallado, Jesús Miguel Torres, Rafael Arnay

### Session 6: Juegos Serios

- An evaluation on the effectiveness of virtual tutorials for training emergency professionals
  Alejandro Villar, Carlos León
- Del taller artesanal al motor gráfico: Diseño de una demo de videojuego serio para la divulgación de técnicas artesanales de Galicia y Ecuador
  (From Craft Workshop to Game Engine: Design of a Serious Game Demo for the Promotion of Artisanal Techniques in Galicia and Ecuador) (short)
  Iria Cabrera, M. Luz Castro
- Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales
  (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short)
  Pablo Gutiérrez-Sánchez, Irene Camps-Ortueta, Pedro P. Gómez-Martín, Pedro A. González-Calero

2023-12-12: submitted by Elena Shliakhovchuk, metadata incl. bibliographic data published under Creative Commons CC0
2023-12-25: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|