| Vol-3626 urn:nbn:de:0074-3626-4 Copyright © 2023 for the individual papers by the papers' authors. Copyright © 2023 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# EXAG 2023
Experimental AI in Games 2023

### Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023)

### Salt Lake City, Utah, USA, October 8, 2023.

Edited by

### Abdelrahman Madkour *
Jasmine Otto **
Lucas N. Ferreira ***
Shi Johnson-Bey **

* Northeastern University
** University of California, Santa Cruz
*** Universidade Federal de Viçosa

## Table of Contents

- Preface
  Summary: There were 28 papers submitted for peer-review to this workshop. Out of these, 16 papers were accepted for this volume, 11 as regular papers and 5 as short papers.

### Regular Papers

- Exploring Minecraft Settlement Generators with Generative Shift Analysis
  Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge
- HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games
  Sara Cardinale, Oliver Withington
- Toward Procedural Generation of Constructed Languages for Games
  Aaron Cai, Chris Martens
- Knowledge Goal Recognition for Interactive Narratives
  Cory Siler, Stephen G. Ware
- Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired Environments
  Yiwei Zhang, Richard Zhao
- Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories
  Ben Samuel, Adam Summerville
- Towards Automated Video Game Commentary Using Generative AI
  Noah Ranella, Markus Eger
- Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming
  Ian Horswill, Samuel Hill
- An Executable Ontology for Social Simulation
  Samuel Hill, Ian Horswill
- Thespian: Multi-Character Text Role-Playing Game Agents
  Christopher Cui, Xiangyu Peng, Mark Riedl
- Little Learning Machines: Real-Time Deep Reinforcement Learning as a Casual Creativity Game
  Dante Camarena, Nick Counter, Daniil Markelov, Pietro Gagliano, Don Nguyen, Rhys Becker, Fiona Firby, Zina Rahman, Richard Rosenbaum, Liam A. Clarke, Maria Skibinski

### Short Papers

- Examining Early Professionals' use of Generative AI in the Game Development Process
  Josiah Boucher, Gillian Smith, Yunus Telliel
- Dialogue Shaping: Empowering Agents through NPC Interaction
  Wei Zhou, Xiangyu Peng, Mark Riedl
- Visual Exploration of Tile Datasets
  Seth Cooper, Faisal Abutarab, Emily Halina, Nathan Sturtevant,
- Learning Constrained Graph Layout for Content Generation
  Seth Cooper, Eden Balema
- Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds
  Shi Johnson-Bey, Michael Mateas, Noah Wardrip-Fruin

2024-01-12: submitted by Shi Johnson-Bey, metadata incl. bibliographic data published under Creative Commons CC0
2024-01-25: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|