| Vol-3907 urn:nbn:de:0074-3907-X Copyright © 2024 for the individual papers by the papers' authors. Copyright © 2024 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# APMAR 2024
Asia-Pacific Workshop on Mixed and Augmented Reality 2024

### Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality

### Kyoto, Japan, November 29-30, 2024.

Edited by

### Toshiyuki Amano *1
Myungho Lee *2
Seungwon Kim *3
Ping-Hsuan Han *4
Hideaki Uchiyama *5
Yuichiro Fujimoto *6

*1 Wakayama University, Japan
*2 Pusan National University, Republic of Korea
*3 Chonnam National University, Republic of Korea
*4 National Taipei University of Technology, Taiwan
*5 Nara Institute of Science and Technology, Japan
*6 Ryukoku University, Japan

## Table of Contents

- Preface
  Summary: There were 43 submissions including "Regular Papers" (21) and publication-less presentations ("Pitch Your Work" (22)). Through the peer-review by program committee of this workshop, 21 papers were accepted for this volume, 16 as full papers and 5 as short papers.

### Session 1 - Analysis, Regular Paper

- Drama Therapy in Virtual Reality: A Study on Session Design and Empathy Improvement
  Yoriko Matsuda, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa
- Effects of Facial Color and Expression of the Interviewer Avatar on User's Tension and Anxiety in VR Interview Training
  Souma Takanashi, Mie Sato
- Effects of a Time-varying Function on Multi-dimensional Data Understanding in VR Immersive Analytics
  Tetsuro Kamiyama, Mie Sato
- Estimation of Difficulty When Reading VR-based Educational Comics Using Gaze, Facial Movement, Heart Rate, and Electroencephalography
  Hiroyuki Ishizuka, Kenya Sakamoto, Shizuka Shirai, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa

### Session 2 - Motion, Regular Paper

- Ability Evaluation of Basketball Players on Responding to Situations in VR Simulator
  Zichen Tan, Shota Nakazawa, Kenji Yoshida, Yoshinari Kameda
- Development of an Automatic Evaluation Method Based on Arm Swing Sensing in a VR Environment to Support Gait Improvement
  Koji Kanda, Hiroki Terashima, Aozora Shimao, Kenichiro Fujita, Takuhiro Mizuno, Shinya Kiriyama
- Development of a Simulation VR System for Kyudo Beginners to Train the Shooting Form Empty-handed or With a Rubber Practice Bow
  Shoei Nakamura, Keita Ushida
- Preliminary Comparative Analysis of E-Scooter and Pedestrian Speed Perception in a VR Environment
  Hayato Matsuura, Akira Utsumi, Hirotake Yamazoe

### Session 3 - Devices & Interaction, Regular Paper

- GazeFlick: A Practical Text Input Method for AR-HMD Combining Eye Gaze and Flick Gesture
  Takumi Kishi, Yuichiro Fujimoto
- A Vibrotactile Device for Enabling Sound Localization and Identification for Deaf and Hard of Hearing Individuals
  Miku Nakata, Yutaro Hirao, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa
- Wrist-worn Haptic Design for 3D Perception of the Surrounding Airflow in Virtual Reality
  Yuxuan Sun, Yuta Sugiura

### Session 4 - Systems, Regular Paper

- Integrating Image Recognition and Board Games into Financial Education
  Yu-Han Hung, Hao-Bin Chao, Jie-Sin Liou, Ping-Hsuan Han, Yi-Zeng Hsieh, Ping-Lin Fan, Chien-Hsing Chou
- Earthquake Simulator by Augmented Substitutional Reality
  Tasuku Ishihara, Ryuta Nakanishi, Norihiko Kawai
- Digital Twin Construction for Real-World Metaverse: A Case Study of a Collaborative Escape Game
  Renta Inoue, Keigo Hattori, Hayato Iwasaki, Fumihiko Nakamura, Asako Kimura, Fumihisa Shibata
- ZenRide: XR Mindfulness Meditation Support System for Autonomous Vehicles
  Yuki Matoba, Takuto Akiyoshi, Taishi Sawabe

### Session 5 - Analysis & Systems, Regular Paper

- Experience Augmentation in Physical Therapy by Simulating Patient-Specific Walking Motions
  Md Mustafizur Rahman, Goshiro Yamamoto, Chang Liu, Hiroaki Ueshima, Isidro Butaslac, Taishi Sawabe, Hirokazu Kato
- Visualizing Motion of Natural Objects by Deep Learning Optical Flow Estimation in an Omnidirectional Image for Virtual Sightseeing
  Motoki Kakuho, Norihiko Kawai
- Texture reproducibility evaluation on BRDF reproduction by Light Field Projection
  Kaito Kodan, Toshiyuki Amano
- Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach
  Erika Kimura, Adelaide Genay, Kizashi Nakano, Yutaro Hirao, Monica Perusquía-Hernández, Takuji Narumi, Hideaki Uchiyama, Kiyoshi Kiyokawa

### Session 6 - Processing, Regular Paper

- Reproduction of Specular Reflection Using 3D Gaussian Splatting in Diminished Reality for AR Marker Hiding
  Issa Narutomi, Norihiko Kawai
- XR-oriented Medical Elastodynamics: Developing a Versatile 2D Energy-based FEM Framework and Its Applications
  Xu Wang, Atsushi Konno

2024-12-02: submitted by Yuichiro Fujimoto, metadata incl. bibliographic data published under Creative Commons CC0
2025-01-29: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|