| Vol-3926 urn:nbn:de:0074-3926-X Copyright © 2024 for the individual papers by the papers' authors. Copyright © 2024 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# EXAG 2024
11th Experimental Artificial Intelligence in Games Workshop

### Proceedings of the 11th Experimental Artificial Intelligence in Games (EXAG 2024) Workshop
co-located with the 20th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2024)

### Lexington, Kentucky, USA, November 19, 2024.

Edited by

### Emily Halina 1
Johor Jara Gonzalez 1
Mira Fisher 2
Richard Zhao 3

1 University of Alberta, Edmonton, Alberta, Canada
2 University of Kentucky, Lexington, Kentucky, United States
3 University of Calgary, Calgary, Alberta, Canada

## Table of Contents

- There were 17 papers submitted for peer-review to this workshop. Out of these, 11 papers were accepted for this volume, 3 as regular papers and 8 as short papers.

### Research Papers

- 5000 Characters at Video Frame Rate using Declarative Programming (short paper)
  Samuel Hill, Ian Horswill
- Evaluating the Stability of the Smogon Tier List for Competitive Pokémon Battling (short paper)
  Nathan Arnold, Nicholas Fluty, Ryan D. Flores, Judy Goldsmith, Brent Harrison
- An Empirical Analysis of the Validity of Competitive Pokémon Rule Sets (short paper)
  Nicholas Fluty, Ryan D. Flores, Judy Goldsmith, Brent Harrison
- ArmA 3 Billeting as a Coalition Formation Game (short paper)
  Pearson Garner, Aaron Lin, Ruby Harris, Brent Harrison, Judy Goldsmith
- Punch Out Model Synthesis: A Stochastic Algorithm for Constraint Based Tiling Generation
  Zzyv Zzyzek
- Beyond Following: Mixing Active Initiative into Computational Creativity
  Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, Mark Riedl
- MiniStS: A Testbed for Dynamic Rule Exploration
  Bahar Bateni, Jim Whitehead
- Toward Prose Performances: Reflective Practices in Social Simulation (short paper)
  Jasmine Otto, Isaac Karth
- Axes of Characterizing Generative Systems: A Taxonomy of Approaches to Expressive Range Analysis (short paper)
  Josiah Boucher, Gillian Smith, Yunus Telliel
- Examining the Trajectory of Early Professionals' use of Generative AI in the Game Development Process from 2023 to 2024 (short paper)
  Josiah Boucher, Max Chen, Gillian Smith, Yunus Telliel
- One Spell Fits All: A Generative AI Game as a Tool for Research in AI Creativity and Sustainable Design (short paper)
  Tom Tucek, Kseniia Harshina, Georgia Samaritaki, Dipika Rajesh

2025-02-09: submitted by Richard Zhao, metadata incl. bibliographic data published under Creative Commons CC0
2025-02-21: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|