| Vol-4012 urn:nbn:de:0074-4012-X Copyright © 2025 for the individual papers by the papers' authors. Copyright © 2025 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0) .

# GamiFIN 2025
GamiFIN Conference 2025

### Proceedings of the 9th International GamiFIN Conference

### Yllas, Finland, April 1-4, 2025.

Edited by

### Prajwal D'Souza *
Hairui Tang *
Nannan Xi *
Juho Hamari *

* Gamification Group, Tampere University, Finland

## Table of Contents

- Preface
  Summary: There were 44 papers submitted for peer-review to the GamiFIN 2025 conference. Out of these, 18 papers were accepted for the conference and for publication in this proceedings volume.

### Session 1: Game-Based Education

- Exhibition Design for a Tangible Archaeology Prototype - Excavating Local History 1 - 16
  Siiri Paananen, Jemina Colley, Juri Etto, Emma Eckhoff, Jonna Häkkilä
- The Effects of Gamification on Students’ Sense of Accomplishment: A Controlled Experimental Study 17 - 29
  Wilk Oliveira, Pasqueline Scaico, Juho Hamari
- “I am lvl 8048, Madafaka” – Teacher and Students’ Technological Frames of Educational Gamification 30 - 43
  Adam Palmquist, Izabella Jedel

### Session 2: Sustainability

- Full ADHD Health Literacy Game: Identification with the Game’s Main Character 44 - 60
  Helka Hirvonen, Kristian Kiili, Carita Kiili
- Game Design and Player Experience Evaluation in Games for Cochlear Implant Rehabilitation: A Literature Review 61 - 78
  Per Anders Östblad, Henrik Engström, Jenny Brusk
- “Angry Penguin”: A Gamified Carbon Emission Education Game Design and Study 79 - 100
  Xiyu Zheng, Yuze Song, Xuerong Cai, An Chen, Jie Zhang

### Session 3: Location, Location, Location

- Design and Development of a Gameful Co-Design Tool for Interventions in Rural Areas 101 - 120
  Simone Bassanelli, Federico Bonetti, Federica Gini, Chiara Leonardi, Eleonora Mencarini, Elena Not, Annapaola Marconi
- Smart City Design for Urban Resilience: Can Gamified AR Interventions Enhance Value-in-Being? 121 - 134
  Saif Alimamy, Mathew Chylinski, Welf Hermann Weiger
- Key Dimensions in IoT-Enabled Serious AR Games for Awareness of Indoor Air Quality and Healthy Behavior Reinforcement: An Exploratory Case Study 135 - 148
  Juho Mattila, Sameera Bandaranayake, Prabhash Rathnayake, Pasi Karppinen

### Session 4: Malevolence and Reflection

- Rolling the Dice: Understanding the Role of Game Design Elements in Gacha Game Addiction 149 - 164
  Bastian Kordyaka, Marius Müller, Sukran Karaosmanoglu
- Gameplay or Gametrap? A Closer Look at Deceptive Patterns in Nintendo Switch Games Popular Among Children 165 - 178
  Meshaiel Alsheail, Kathrin Gerling
- Unregulated Authorities: An Ethnographic Study on How Streamers Impact Cheating Dynamics in Online Gaming 179 - 192
  Arianna Boldi, Amon Rapp
- The Archive and The Other: Reading The Stanley Parable: Ultra Deluxe Through the Lens of Jacques Derrida 193 - 202
  Bo Kampmann Walther, Lasse Juel Larsen
- “If I played this game again, I would be unethical”: Playability Challenges Players Face When Playing Games for Ethics Literacy 203 - 219
  Galina Zvereva, Samaan Al-Msallam, Nannan Xi, Juho Hamari

### Session 5: deXteRity and eSports

- Duet: Virtual Reality Pair Dancing with Partner Movement Manipulation 220 - 237
  Markus Laattala, Supriya Dutta, Perttu Hämäläinen
- Immersive Technology in the Training of Manual Skills: A Pilot Study With Commercial Off-The-Shelf Devices in Military Training 238 - 249
  Mikko Salminen, Antti-Tuomas Pulkka
- Performance-Influencing Factors in Esports: A Review 250 - 266
  Wu Li, Bojan Kerous, Nannan Xi, Juho Hamari
- Participant Profiling on Twitch Based on Chat Activity and Message Content 267 - 282
  Jari Lindroos, Ida Toivanen, Jaakko Peltonen, Tanja Välisalo, Raine Koskimaa, Sami Äyrämö

2025-06-30: submitted by Prajwal D'Souza, metadata incl. bibliographic data published under Creative Commons CC0
2025-08-19: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) | valid HTML5 |