| Vol-4060 urn:nbn:de:0074-4060-X Copyright © 2025 for the individual papers by the papers' authors. Copyright © 2025 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# AREdu 2025
Augmented Reality in Education 2025

### Proceedings of the 8th International Workshop on Augmented Reality in Education (AREdu 2025)
co-located with 6th International Conference on History, Theory and Methodology of Learning (ICHTML 2025)

### Kryvyi Rih, Ukraine, May 13, 2025.

Edited by

### Serhiy O. Semerikov 1
Andrii M. Striuk 2
Olha P. Pinchuk 3
Tetiana A. Vakaliuk 4

1 Kryvyi Rih State Pedagogical University, 54 Universytetskyi Ave., Kryvyi Rih, 50086, Ukraine
2 Kryvyi Rih National University, 11 Vitalii Matusevych Str., Kryvyi Rih, 50027, Ukraine
3 Institute for Digitalisation of Education of the NAES of Ukraine, 9 M. Berlynskoho Str., Kyiv, 04060, Ukraine
4 Zhytomyr Polytechnic State University, 103 Chudnivsyka Str., Zhytomyr, 10005, Ukraine

## Table of Contents

- Immersive technologies, AI integration, and STEAM pedagogical innovations at AREdu 2025 1-23
  Serhiy O. Semerikov, Andrii M. Striuk, Olha P. Pinchuk, Tetiana A. Vakaliuk, Olga B. Kanevska, Oksana A. Ostroushko
  Summary: There were 29 papers submitted for peer-review to this workshop. Out of these, 20 papers were accepted for this volume, 19 as regular papers and 1 as short paper.

### Session 1: Immersive technologies and experiential learning

- Immersive cloud-based mobile learning tools in higher education: a systematic review of integration frameworks and implementation strategies 24-51
  Serhiy O. Semerikov, Tetiana A. Vakaliuk, Iryna S. Mintii, Vita A. Hamaniuk, Olha V. Bondarenko, Pavlo P. Nechypurenko, Svitlana V. Shokaliuk, Natalia V. Moiseienko
- Smartphones, simulations, and science learning: rethinking physics experiments 52-64
  Frank Angelo A. Pacala, Melody Rose M. Pacala
- Using augmented reality technologies to create interactive educational digital content 65-79
  Olha I. Potapchuk, Ihor V. Hevko, Iryna B. Lutsyk, Borys V. Struhanets, Vitalina V. Parasynchuk
- Development of 3D models for implementing game environments 80-90
  Danyil D. Chornyi, Natalia V. Moiseienko, Mykhailo V. Moiseienko, Kateryna V. Vlasenko
- Catalogization and systematic analysis of immersive applications for general secondary education 91-106
  Yurii Bohachkov, Yuliia Nosenko, Pavlo Ukhan
- Computer-mediated communication and gamification as principal characteristics of sustainable higher education: empirical evidence and theoretical frameworks 107-129
  Anastasiia V. Tokarieva, Nataliia P. Volkova, Inna V. Chyzhykova, Olena O. Fayerman
- Advanced technological solutions for distance learning: leveraging open-source H5P interactive tools and emerging technologies 130-142
  Olena H. Kuzminska, Maksym V. Mokriiev, Olena G. Glazunova, Joanna Markowska, Valentyna I. Korolchuk, Tetiana V. Voloshyna

### Session 2: Artificial intelligence and adaptive systems

- From automation to augmentation: a human-centered framework for generative AI in adaptive educational content creation 143-195
  Andrii O. Kolhatin
- Comprehensive framework for adaptive learning implementation in Moodle LMS: technical, pedagogical, and administrative perspectives 196-212
  Nataliia V. Morze, Liliia O. Varchenko-Trotsenko, Tetiana S. Terletska
- LLM-driven educational game for conflict mediation training in Ukrainian wartime conditions 213-224
  Sofiia V. Ilkova, Pavlo V. Merzlykin, Natalia V. Moiseienko
- Automated detection of various types of plagiarism in academic papers of IT students 225-231
  Oleksandr A. Sharyhin, Oksana V. Klochko, Ihor A. Tverdokhlib

### Session 3: Subject-specific pedagogical innovations

- Methodology of training future computer science teachers to implement game-based learning: a case study 232-249
  Dmytro V. Verbovetskyi, Vasyl P. Oleksiuk
- Implementing GeoGebra for STEM education in pre-service mathematics teacher training 250-263
  Valentyna V. Pikalova
- The use of mobile applications in studying the topic "Basic classes of inorganic compounds" in the school chemistry curriculum 264-274
  Kristina S. Prus, Pavlo P. Nechypurenko
- Features of using mobile applications to identify plants and Google Lens during the learning process 275-291
  Zhanna I. Bilyk, Yevhenii B. Shapovalov, Viktor B. Shapovalov, Pavlo D. Antonenko, Sergey O. Zhadan, Daniil S. Lytovchenko, Anna P. Megalinska
- The modern STEM center as a comprehensive educational resource for undergraduate science and mathematics training 292-318
  Mariana M. Kovtoniuk, Olena M. Soia, Oksana S. Turzhanska, Olena P. Kosovets, Ivanna M. Leonova

### Session 4: Systemic educational transformation

- SWOT analysis of the STEAM-oriented educational environment of secondary education institutions 319-331
  Nataliia Soroko, Oksana Ovcharuk
- System-forming aspects of computer science and mathematics teachers' readiness to develop and use computer didactic games: a comprehensive TPACK-GPCK framework analysis 332-367
  Oksana V. Klochko, Roman S. Gurevych, Vasyl M. Fedorets, Vitalii I. Klochko, Oleh L. Konoshevskyi, Mariana M. Kovtoniuk
- Aligning STEM education with labour market demands through knowledge graphs and neural networks 368-390
  Yevhenii B. Shapovalov, Viktor B. Shapovalov, Borys B. Shapovalov
- Mathematical interpretation and digital ontologies for educational and scientific studies 391-407
  Viktor B. Shapovalov, Yevhenii B. Shapovalov

2025-10-07: submitted by Serhiy O. Semerikov, metadata incl. bibliographic data published under Creative Commons CC0
2025-10-09: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|